Movietix

A sleek mobile ticketing app with a dynamic rewards feature that engages users by allowing them to earn points through completing tasks.

Movietix

A sleek mobile ticketing app with a dynamic rewards feature that engages users by allowing them to earn points through completing tasks.

Role

UI/UX Designer

Type

App Design

Year

2024

Project Overview

Project Overview

Movietix is a mobile ticketing app concept designed to enhance user engagement through a rewards system. The app transforms routine ticket purchases into a more interactive experience, allowing users to earn points for actions. The project explored how small interactions could build long-term user loyalty and add value beyond ticket transactions

The Problem

Most ticketing apps feel transactional. Users buy a ticket, then leave. There’s little reason to return or engage further.

The Solution

Create a rewarding experience that encourages ongoing interaction through points, challenges, and social engagement.

Research

Research

Competitive Analysis

Competitive Analysis
Competitive Analysis
Competitive Analysis

The analysis showed that while traditional cinema apps (Event Cinemas, HOYTS) focus on transactions and loyalty programs, they lack ongoing engagement. Meanwhile, platforms like Netflix and BookMyShow succeed through personalization and continuous interaction. This gap highlighted the opportunity for Movietix to merge the convenience of ticketing with the engagement of a reward-driven experience.

User Research

User Research
User Journey and Persona
User Journey and Persona

Created a user journey map and user persona to uncover key user needs, frustrations, and pain points throughout the movie-booking experience. These tools helped identify where users felt confused, overwhelmed, or slowed down, guiding clearer design decisions.

MoSCoW

MoSCoW
MoSCoW
MoSCoW

We used the MoSCoW method to clearly prioritise features for the movie ticketing app, helping us separate what users need right now from what can wait until later releases.

Design Ideation

Design Ideation

Wire Frames

Wire Frames
Sketches
Sketches

These sketches are very rough early explorations, capturing only a portion of the initial concepts created during the planning process.

Low Fidelity Mock-ups

Low Fidelity Mock-ups
Low Fidelity Mock ups
Low Fidelity Mock ups

These screens represent some of the initial low fidelity mock-ups created to map out the core flows of the app. They helped shape the early structure, test layout ideas, and establish how key features might work.

User Testing

User Testing

Understanding Users Interactions

Understanding Users Interactions

Conducted a user testing session with low fidelity mock ups to validate the design decisions
and identify areas of improvement.

8

Participants

30min

Session Time

5

Total Tasks

Key Findings

Key Findings

Seat selection clarity needs improvement

Some users said the seat map felt too small and hard to tap accurately, while others felt it was fine. This inconsistency showed the need to refine sizing, spacing, and overall visibility to ensure the interaction feels effortless for everyone.

Points value was unclear

Users struggled to understand how many reward points a movie ticket was worth. The connection between actions, points earned, and redemption wasn’t immediately obvious, leading to confusion about the benefits of the rewards system.

Too many “Book Now” buttons on the movies screen

Participants felt overwhelmed by the number of “Book Now” CTAs shown at once. The repetition created visual noise and made the screen feel cluttered, suggesting the need to either consolidate actions or simplify the hierarchy.

Final Design

Final Design

Final Design
Final Design

© 2025 RHUX.Studios. All rights reserved

© 2025 RHUX.Studios.

© 2025 RHUX.Studios. All rights reserved